GDC: Throw Trucks with your Mind - Interview
25. Mai 2013
Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply focusing and relaxing their minds.
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GDC: Throw Trucks with your Mind - Interview
25. Mai 2013
Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply ..
25. Mai 2013
Lat Ware has developed an intriguing game that makes use of NeuroSky's brainwave sensing technology to allow players to hurl objects around by simply ..
Shin'en Multimedia - Martin Sauter iDÉAME interview
24. Mai 2013
The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket ..
24. Mai 2013
The 'graphics geeks' confess their secrets for squeezing the Nintendo hardware, talk about their "Only for" philosophy and detail the new Jett Rocket ..
Call of Duty Championships Special - Controllers & Headsets
24. Mai 2013
In this episode we take a look at the importance of controllers and headsets, to the pro players at Call of Duty Championships in Hollywood.
24. Mai 2013
In this episode we take a look at the importance of controllers and headsets, to the pro players at Call of Duty Championships in Hollywood.
Guncraft - Interview John Getty
24. Mai 2013
Man muss kein Genie sein, um herauszufinden, wodurch Guncraft inspiriert wurde. Ein Blick auf den Namen des Spiels reicht im Grunde schon. Lead Design..
24. Mai 2013
Man muss kein Genie sein, um herauszufinden, wodurch Guncraft inspiriert wurde. Ein Blick auf den Namen des Spiels reicht im Grunde schon. Lead Design..
GDC: Disney Infinity - Interview
24. Mai 2013
We sat down with Disney Infinity executive producer John Vignocchi at GDC to get a closer look at some of the features and toys and powerdiscs that co..
24. Mai 2013
We sat down with Disney Infinity executive producer John Vignocchi at GDC to get a closer look at some of the features and toys and powerdiscs that co..
Goodbye Deponia / The Night of the Rabbit - Interview Jan Müller-Michaelis
24. Mai 2013
Ja, der gute Jan "Poki" Müller-Michaelis von Daedalic kann auch Englisch. Wir haben mit dem kreativen Kopf der deutschen Adventure-Schmiede ausführlic..
24. Mai 2013
Ja, der gute Jan "Poki" Müller-Michaelis von Daedalic kann auch Englisch. Wir haben mit dem kreativen Kopf der deutschen Adventure-Schmiede ausführlic..
Runescape 3 - Interview Dean Ollive
23. Mai 2013
Gillen hat mit Content Manager Dean Ollive über seine Rolle bei Runescape geplaudert und was demnächst alles für das immerwährende Online-Rollenspiel ..
23. Mai 2013
Gillen hat mit Content Manager Dean Ollive über seine Rolle bei Runescape geplaudert und was demnächst alles für das immerwährende Online-Rollenspiel ..
GDC: Total War: Arena - James Russell Interview
23. Mai 2013
The Creative Assembly lead designer James Russell explains the idea behind the free-to-play multiplayer focused Total War: Arena.
23. Mai 2013
The Creative Assembly lead designer James Russell explains the idea behind the free-to-play multiplayer focused Total War: Arena.

































































