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Interview with Peter Molyneux
5. Februar 2010
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We met up with Peter Molyneux at Game Jam in Copenhagen last weekend and asked him about indie games and the future of Natal. As a bonus, we got a teaser about what he is going to reveal at X10, something that Peter says is going to upset people...
Vorschau: Fable III
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Goldeneye interview
21. Juli 2010
Steve met up with Julian Widdows in London to talk about Goldeneye 007 for the Wii.
21. Juli 2010
Steve met up with Julian Widdows in London to talk about Goldeneye 007 for the Wii.
Majin and the Forsaken Kingdom Interview
7. Juni 2010
Majin is a big, magic creature that needs your help escaping a sacred castle. The game was just revealed a couple of weeks ago, and we had a chat with..
7. Juni 2010
Majin is a big, magic creature that needs your help escaping a sacred castle. The game was just revealed a couple of weeks ago, and we had a chat with..
Naruto: Ninja Storm 2 interview
2. Juni 2010
Naruto: Ninja Storm 2 is starting to look quite interesting, and GRTV met up with the developers to find out more about the title.
2. Juni 2010
Naruto: Ninja Storm 2 is starting to look quite interesting, and GRTV met up with the developers to find out more about the title.
Splatterhouse Interview
1. Juni 2010
Splatterhouse is back in an all new game. So we met with the developer to get all the details about the bloodfest.
1. Juni 2010
Splatterhouse is back in an all new game. So we met with the developer to get all the details about the bloodfest.
Starcraft II Interview
31. Mai 2010
Following up on our Starcraft II presentations from last week, we have an interview with Art Director Samwise Didier about the upcoming game.
31. Mai 2010
Following up on our Starcraft II presentations from last week, we have an interview with Art Director Samwise Didier about the upcoming game.
Test Drive Unlimited 2 interview
28. Mai 2010
Eden Games are working hard on their Test Drive Unlimited 2, and GRTV met up with the developers to find out what we can expect from the game.
28. Mai 2010
Eden Games are working hard on their Test Drive Unlimited 2, and GRTV met up with the developers to find out what we can expect from the game.
Starcraft Presentation
26. Mai 2010
The last of the Blizzard presentations, where they take on the first Starcraft that has been and still is immensly popular all over the world.
26. Mai 2010
The last of the Blizzard presentations, where they take on the first Starcraft that has been and still is immensly popular all over the world.
The Witcher 2 Interview
26. Mai 2010
The Beautiful RPG from Poland gets a sequel, The Witcher 2: Assassins of Kings. We met the Senior Producer behind the game to hear all about the story..
26. Mai 2010
The Beautiful RPG from Poland gets a sequel, The Witcher 2: Assassins of Kings. We met the Senior Producer behind the game to hear all about the story..
Blizzard presentation
25. Mai 2010
Leading up to the Starcraft II presentation, Blizzard gave a presentation of the company itself and the history behind their work. Here is the Start o..
25. Mai 2010
Leading up to the Starcraft II presentation, Blizzard gave a presentation of the company itself and the history behind their work. Here is the Start o..
Enslaved Interview
24. Mai 2010
Ninja Theory, the developer behind Heavenly Sword, is well into development of their next game Enslaved. Alex Garland(Writer of 28 Days Later and Suns..
24. Mai 2010
Ninja Theory, the developer behind Heavenly Sword, is well into development of their next game Enslaved. Alex Garland(Writer of 28 Days Later and Suns..
The Last Flight Interview
20. Mai 2010
Vampireslashing for the Wii. Ofcourse we had to have a talk with the developer to hear what it's all about.
20. Mai 2010
Vampireslashing for the Wii. Ofcourse we had to have a talk with the developer to hear what it's all about.
FiNCK interview
19. Mai 2010
At Nordic Game we met up with Nifflas who is the man behind the indiegames Zaira and knytt. We talked to him about the process behind making a game yo..
19. Mai 2010
At Nordic Game we met up with Nifflas who is the man behind the indiegames Zaira and knytt. We talked to him about the process behind making a game yo..
EA Easy interview
18. Mai 2010
We talked to Oskar Burman from EA Easy about Battlefield Heroes and their newly launched browser game Lords of Ultima.
18. Mai 2010
We talked to Oskar Burman from EA Easy about Battlefield Heroes and their newly launched browser game Lords of Ultima.
Playfish Interview
17. Mai 2010
GRTV met with Kristian Segerstråle and had a chat about Facebook and the future of social games.
17. Mai 2010
GRTV met with Kristian Segerstråle and had a chat about Facebook and the future of social games.
Limbo interview
12. Mai 2010
We had a talk with Mads Wibroe, producer at Playdead on Limbo, about the upcoming visually striking downloadable horror game. Don't miss it!
12. Mai 2010
We had a talk with Mads Wibroe, producer at Playdead on Limbo, about the upcoming visually striking downloadable horror game. Don't miss it!
Landit Bandit interview
11. Mai 2010
We had a talk with the guys behind upcoming PSN-exclusive indie title Landit Bandit.
11. Mai 2010
We had a talk with the guys behind upcoming PSN-exclusive indie title Landit Bandit.
The Dream Machine Interview
7. Mai 2010
The Dream Machine is a clay-animated adventure game in the good old fashioned point and click style. The swedish game brings back memories of the old ..
7. Mai 2010
The Dream Machine is a clay-animated adventure game in the good old fashioned point and click style. The swedish game brings back memories of the old ..
Copenhagen Game Collective interview
6. Mai 2010
We had a talk with the indie developers at Nordic Game 2010.
6. Mai 2010
We had a talk with the indie developers at Nordic Game 2010.
Kane & Lynch 2: Dog Days - Campaign Interview
6. Mai 2010
The campaign game director Kane & Lynch 2, talks to us about the changes made since the first game, the singleplayer, and the co-op parts of the seque..
6. Mai 2010
The campaign game director Kane & Lynch 2, talks to us about the changes made since the first game, the singleplayer, and the co-op parts of the seque..
Alan Wake interview
5. Mai 2010
We met up with art director Saku Lehtinen from Remedy at the recent Nordic Game Conference to talk about the art style and inspirations for Alan Wake.
5. Mai 2010
We met up with art director Saku Lehtinen from Remedy at the recent Nordic Game Conference to talk about the art style and inspirations for Alan Wake.
Split/Second Interview
4. Mai 2010
We met with Blackrock, the developer behind Pure and Split/Second, to hear what we can expect from their soon to be released racer.
4. Mai 2010
We met with Blackrock, the developer behind Pure and Split/Second, to hear what we can expect from their soon to be released racer.
Interview: Epic's Mark Rein
3. Mai 2010
Mark Rein is the Vice President of Epic Games, and we sat down with him at Nordic Game to have a little chat about their games and the Unreal Engine.
3. Mai 2010
Mark Rein is the Vice President of Epic Games, and we sat down with him at Nordic Game to have a little chat about their games and the Unreal Engine.
Max & the Magic Marker interview
29. April 2010
Press Plays Max & the Magic Marker (WiiWare) was recently voted the best Nordic computer game for children.
29. April 2010
Press Plays Max & the Magic Marker (WiiWare) was recently voted the best Nordic computer game for children.
Hearts of Iron 3: Semper Fi Interview
7. April 2010
The expansion for Hearts of Iron 3 was announced yesterday, and we have a interview with Johan Andersson to hear what the changes are.
7. April 2010
The expansion for Hearts of Iron 3 was announced yesterday, and we have a interview with Johan Andersson to hear what the changes are.
Ship Simulator Extremes interview
12. März 2010
We had a interview with Frank Dolmans about the game Ship Simulator Extremes. Watch it right here...
12. März 2010
We had a interview with Frank Dolmans about the game Ship Simulator Extremes. Watch it right here...
Alan Wake interview
5. März 2010
We visited Remedy and sat down with them to talk about their upcoming thriller adventure Alan Wake...
5. März 2010
We visited Remedy and sat down with them to talk about their upcoming thriller adventure Alan Wake...
Blur interview
3. März 2010
Steaming hot interview on the upcoming Activision racing game created by British studio Bizarre Creations.
3. März 2010
Steaming hot interview on the upcoming Activision racing game created by British studio Bizarre Creations.
Interview: Victoria II
23. Februar 2010
We met with producer Johan Andersson in Stockholm to talk about Paradox Interactive's upcoming Victoria II.
23. Februar 2010
We met with producer Johan Andersson in Stockholm to talk about Paradox Interactive's upcoming Victoria II.
Interview: Lead and Gold: Gangs of the Wild West
18. Februar 2010
We visited the studio behind Lead and Gold, Fatshark, to talk about the development and the different classes in the downloadable game from Sweden.
18. Februar 2010
We visited the studio behind Lead and Gold, Fatshark, to talk about the development and the different classes in the downloadable game from Sweden.
Interview: Sword of the Stars 2
17. Februar 2010
Bengt sat down with Arinn Dembo, Lead Writer for series, to get a sneak peak on what's happening in the sequel.
17. Februar 2010
Bengt sat down with Arinn Dembo, Lead Writer for series, to get a sneak peak on what's happening in the sequel.
Obsessions: Video Game Scripts
16. Februar 2010
Gamereactor writer Vic Bassey has taken a few minutes to sit down with Bengt to talk about his biggest obsession: collecting video game scripts!
16. Februar 2010
Gamereactor writer Vic Bassey has taken a few minutes to sit down with Bengt to talk about his biggest obsession: collecting video game scripts!
Interview: Magna Mundi
11. Februar 2010
We get to hear some more about the development of the fullgame version of Magna Mundi, the popular mod for Europa Universalis.
11. Februar 2010
We get to hear some more about the development of the fullgame version of Magna Mundi, the popular mod for Europa Universalis.
Interview: Commander: Conquest of the Americas
11. Februar 2010
After the presentation of Commander, we took at chat with the developer to hear some more about what we can expect.
11. Februar 2010
After the presentation of Commander, we took at chat with the developer to hear some more about what we can expect.
Interview: Lionheart: King's Crusade
10. Februar 2010
We met Neocore Games and had a talk about their upcoming RTS based on the crusades of Richard Lionheart.
10. Februar 2010
We met Neocore Games and had a talk about their upcoming RTS based on the crusades of Richard Lionheart.
Interview: Magicka
10. Februar 2010
We talked to Johan Pilestedt from Arrowhead Games Studios, who are making Magicka, perhaps best described as a mix of Diablo and Street Fighter.
10. Februar 2010
We talked to Johan Pilestedt from Arrowhead Games Studios, who are making Magicka, perhaps best described as a mix of Diablo and Street Fighter.
Interview: Crayon Physics
8. Februar 2010
We met with Petri Purho the maker of Crayon Physics, the physics based doodling game for PC and Iphone, to talk about game development and how the ide..
8. Februar 2010
We met with Petri Purho the maker of Crayon Physics, the physics based doodling game for PC and Iphone, to talk about game development and how the ide..
Interview with Peter Molyneux
5. Februar 2010
We met up with Peter Molyneux at Game Jam in Copenhagen last weekend and asked him about indie games and the future of Natal. As a bonus, we got a tea..
5. Februar 2010
We met up with Peter Molyneux at Game Jam in Copenhagen last weekend and asked him about indie games and the future of Natal. As a bonus, we got a tea..
Interview: Majesty 2: Kingmaker
4. Februar 2010
Bengt has a chat with associate producer Mattias Lilja about the upcoming Majesty 2 expansion Kingmaker.
4. Februar 2010
Bengt has a chat with associate producer Mattias Lilja about the upcoming Majesty 2 expansion Kingmaker.
INTERVIEW: Mount and Blade Warband
1. Februar 2010
Ride the horses again in the expansion for Mount and Blade, with better graphics, support for more players and a new faction.
1. Februar 2010
Ride the horses again in the expansion for Mount and Blade, with better graphics, support for more players and a new faction.
Interview: Just Cause 2
28. Januar 2010
Bengt met the Creative Director for the upcoming and crazy sandbox game Just Cause 2, to hear how the development is coming.
28. Januar 2010
Bengt met the Creative Director for the upcoming and crazy sandbox game Just Cause 2, to hear how the development is coming.
INTERVIEW: Battlefield: Bad Company 2
26. Januar 2010
We caught up with producer Gordon van Dyke at EA DICE in Stockholm to talk about the single player campaign among other things.
26. Januar 2010
We caught up with producer Gordon van Dyke at EA DICE in Stockholm to talk about the single player campaign among other things.
Interview with Paradox Interactive CEO Fredrik Wester
21. Januar 2010
Paradox Interactive is one the leading global developers and publishers of PC-based strategy games, amongst others the Europa Universalis, Hearts of I..
21. Januar 2010
Paradox Interactive is one the leading global developers and publishers of PC-based strategy games, amongst others the Europa Universalis, Hearts of I..
Napoleon: Total War interview - part 2
31. Dezember 2009
Creative Assembly tell us some more about the upcoming Total War game based on Napoleon Bonaparte's campaign.
31. Dezember 2009
Creative Assembly tell us some more about the upcoming Total War game based on Napoleon Bonaparte's campaign.
Napoleon: Total War interview - part 1
30. Dezember 2009
Creative Assembly tell us some more about the upcoming Total War game based on Napoleon Bonaparte's campaign.
30. Dezember 2009
Creative Assembly tell us some more about the upcoming Total War game based on Napoleon Bonaparte's campaign.
Sonic & Sega All-Stars Racing interview
28. Dezember 2009
We met with executive producer Steve Lycett of Sumo Digital to talk a little bit about Ryo Hazuki, Sonic and the rest of the gang in Sonic & Sega All-..
28. Dezember 2009
We met with executive producer Steve Lycett of Sumo Digital to talk a little bit about Ryo Hazuki, Sonic and the rest of the gang in Sonic & Sega All-..
Aliens vs Predator Interview
27. November 2009
We met up with Rebellion CEO and co-founder as well as creative director on Aliens vs Predator, Jason Kingsley. We focused our talk mostly on the mult..
27. November 2009
We met up with Rebellion CEO and co-founder as well as creative director on Aliens vs Predator, Jason Kingsley. We focused our talk mostly on the mult..
Football Manager 2010 interview
13. November 2009
Studio director Miles Jacobsen claims that Football Manager 2010 is the best game in the series ever...hear why!
13. November 2009
Studio director Miles Jacobsen claims that Football Manager 2010 is the best game in the series ever...hear why!
Uncharted 2: Among Thieves interview
8. Oktober 2009
A recent Uncharted 2: Among Thieves event in Denmark gave us an interview opportunity with Naughty Dog employees Justin Richmond & Arne Meyer.
8. Oktober 2009
A recent Uncharted 2: Among Thieves event in Denmark gave us an interview opportunity with Naughty Dog employees Justin Richmond & Arne Meyer.
Vorstellung der Gamereactor-Redakteure
22. September 2009
Wer schreibt sich hier eigentlich die Finger wund? Das kleine Vorstellungsvideo gibt Aufschluss und verrät das eine odere andere interessante Detail ü..
22. September 2009
Wer schreibt sich hier eigentlich die Finger wund? Das kleine Vorstellungsvideo gibt Aufschluss und verrät das eine odere andere interessante Detail ü..
INTERVIEW: Insomniac In-Depth interview
14. August 2009
We met with Ryan Schneider from Insomniac Games, famous for being one of the best gamestudios to work at, to hear about their studios and their games.
14. August 2009
We met with Ryan Schneider from Insomniac Games, famous for being one of the best gamestudios to work at, to hear about their studios and their games.
INTERVIEW: Rogue Warrior
12. August 2009
Rebellion are the people behind this Bethesda published First-Person Shooter, and has gotten Mickey Rourke to do the voice work for the main character..
12. August 2009
Rebellion are the people behind this Bethesda published First-Person Shooter, and has gotten Mickey Rourke to do the voice work for the main character..
INTERVIEW: Eve Online
11. August 2009
Since EVE saw its latest expansion earlier this year, Petter Mårtensson was curios as to what's happened in the universe. CCP Senior Producer Nathan R..
11. August 2009
Since EVE saw its latest expansion earlier this year, Petter Mårtensson was curios as to what's happened in the universe. CCP Senior Producer Nathan R..
INTERVIEW: Tigon In-Depth Interview
10. August 2009
The Vin Diesel founded developer Tigon Studios, has been the behind the production og the Riddick games and the new Wheelman. We met with Ian Stevens,..
10. August 2009
The Vin Diesel founded developer Tigon Studios, has been the behind the production og the Riddick games and the new Wheelman. We met with Ian Stevens,..
INTERVIEW: Legio
23. Juli 2009
We met the Project Manager on the upcoming indie strategy game Legio from ICE Game Studios.
23. Juli 2009
We met the Project Manager on the upcoming indie strategy game Legio from ICE Game Studios.
Watchmen: The End is Nigh interview
17. Juli 2009
Deadline Games, the danish developer known for Total Overdose and the upcoming Faith and a .45, have gone bankrupt, so we found an old interview with ..
17. Juli 2009
Deadline Games, the danish developer known for Total Overdose and the upcoming Faith and a .45, have gone bankrupt, so we found an old interview with ..
INTERVIEW: Red Faction: Guerrilla
15. Juli 2009
We talk about politics, destruction and architecture with the developer.
15. Juli 2009
We talk about politics, destruction and architecture with the developer.
INTERVIEW: Drawn to Life: The Next Chapter
15. Juli 2009
We met the developer, and talk about how you can paint your own world and characters in your style.
15. Juli 2009
We met the developer, and talk about how you can paint your own world and characters in your style.
Mirror's Edge Creative Director Interview
17. Juni 2009
Considering that EA recently announced the sequel to last year's Mirror's Edge had us dig up an interview with Creative Director at DiCE, Lars Gustafs..
17. Juni 2009
Considering that EA recently announced the sequel to last year's Mirror's Edge had us dig up an interview with Creative Director at DiCE, Lars Gustafs..
Bruce Oberg on Pinball Machines
9. Juni 2009
When asked what Sucker Punch Studio CEO, Bruce Oberg wanted to do in the free-realm of imaginary dream-projects, his response was rather peculiar. May..
9. Juni 2009
When asked what Sucker Punch Studio CEO, Bruce Oberg wanted to do in the free-realm of imaginary dream-projects, his response was rather peculiar. May..
Infamous post-launch interview with Bruce Oberg
3. Juni 2009
We met one of the creative forces behind the Sly Cooper-series at Sucker Punch Studio, CEO Bruce Oberg, promoting their newest action opus inFAMOUS! W..
3. Juni 2009
We met one of the creative forces behind the Sly Cooper-series at Sucker Punch Studio, CEO Bruce Oberg, promoting their newest action opus inFAMOUS! W..
INTERVIEW: Suda51 (No More Heroes: Desperate Struggle)
28. Mai 2009
Giochi Suda, more commonly know as Suda51 is the CEO of Grasshopper Manufacture, and the Creator of No More Heroes. We met up with Suda51 for a talk a..
28. Mai 2009
Giochi Suda, more commonly know as Suda51 is the CEO of Grasshopper Manufacture, and the Creator of No More Heroes. We met up with Suda51 for a talk a..
INTERVIEW: The Future of Little Big Planet
26. Mai 2009
We met Alex Evans from Media Molecule to hear what's in store for the LBP players out there. Are we getting a new game? More content? Get the answers ..
26. Mai 2009
We met Alex Evans from Media Molecule to hear what's in store for the LBP players out there. Are we getting a new game? More content? Get the answers ..
INTERVIEW: The Agency
25. Mai 2009
The Agency is a spy-based MMO, where you can take on the role as the classic, sleek spy or the more brutal kind. And it's for the PS3!
25. Mai 2009
The Agency is a spy-based MMO, where you can take on the role as the classic, sleek spy or the more brutal kind. And it's for the PS3!
INTERVIEW: Heavy Rain
22. Mai 2009
Heavy Rain is the spiritual sequel to Fahrenheit(Indigo Prophecy), and for the first time we get to hear about dying in the game, the control system a..
22. Mai 2009
Heavy Rain is the spiritual sequel to Fahrenheit(Indigo Prophecy), and for the first time we get to hear about dying in the game, the control system a..
INTERVIEW: M.I.F.O
19. Mai 2009
My Identified Flying Object, M.F.I.O., is a indie-game where you build your own little "U.F.O." that you control to solve puzzles. It's made by some o..
19. Mai 2009
My Identified Flying Object, M.F.I.O., is a indie-game where you build your own little "U.F.O." that you control to solve puzzles. It's made by some o..
INTERVIEW: Just Cause 2 Part 2 of 2
15. Mai 2009
Bengts conversations with the developers from Avalanche continues.
15. Mai 2009
Bengts conversations with the developers from Avalanche continues.
INTERVIEW: Just Cause 2 Part 1 of 2
14. Mai 2009
The sequel to the island-sandbox game Just Cause. Swedish Avalanche are working hard on it, and we visited them to hear how it's going.
14. Mai 2009
The sequel to the island-sandbox game Just Cause. Swedish Avalanche are working hard on it, and we visited them to hear how it's going.
INTERVIEW: Wikiped's Story
11. Mai 2009
Wikiped's Story is a platformer puzzle set in a post-apocalyptic world where a gatherer of knowledge is called a Wikiped.
11. Mai 2009
Wikiped's Story is a platformer puzzle set in a post-apocalyptic world where a gatherer of knowledge is called a Wikiped.
INTERVIEW: Champions Online part 2 of 2
7. Mai 2009
We got the chance to ask Bill Roper, formerly of Blizzard North and Flagship Studios, about the latest game he is working on - Champions Online
7. Mai 2009
We got the chance to ask Bill Roper, formerly of Blizzard North and Flagship Studios, about the latest game he is working on - Champions Online
INTERVIEW: Paradox CEO Part 2 of 2
7. Mai 2009
We visited Paradox and got a long and thorough chat with CEO Fredrik Wester about their upcoming games, their new download portal Mezmer and digital d..
7. Mai 2009
We visited Paradox and got a long and thorough chat with CEO Fredrik Wester about their upcoming games, their new download portal Mezmer and digital d..
INTERVIEW: Paradox CEO Part 1 of 2
6. Mai 2009
We visited Paradox and got a long and thorough chat with CEO Fredrik Wester about their upcoming games, their new download portal Mezmer and digital d..
6. Mai 2009
We visited Paradox and got a long and thorough chat with CEO Fredrik Wester about their upcoming games, their new download portal Mezmer and digital d..
INTERVIEW: Champions Online part 1 of 2
5. Mai 2009
We got the chance to ask Bill Roper, formerly of Blizzard North and Flagship Studios, about the latest game he is working on - Champions Online.
5. Mai 2009
We got the chance to ask Bill Roper, formerly of Blizzard North and Flagship Studios, about the latest game he is working on - Champions Online.
INTERVIEW: Fat Princess
1. Mai 2009
We met the producer behind the "cute", downloadable game for PS3, and had a little talk on what we can expect.
1. Mai 2009
We met the producer behind the "cute", downloadable game for PS3, and had a little talk on what we can expect.
INTERVIEW: MAG (Massive Action Game)
29. April 2009
We met up with Zipper Interactive, the company that is developing the PS3-exclusive squad-based first person shooter called MAG. In MAG you play as on..
29. April 2009
We met up with Zipper Interactive, the company that is developing the PS3-exclusive squad-based first person shooter called MAG. In MAG you play as on..
Uncharted 2: Among Thieves interview
27. April 2009
Uncharted 2 was being shown in Los Angeles, so we went over to talk to Game Director Bruce Straley about the new multiplayer functions in the game.
27. April 2009
Uncharted 2 was being shown in Los Angeles, so we went over to talk to Game Director Bruce Straley about the new multiplayer functions in the game.
GDC09: Battlefield: Bad Company 2 interview
30. März 2009
We got the latest update on the anticipated shooter from Senior Producer at DICE, Karl-Magnus Troedsson at GDC'09.
30. März 2009
We got the latest update on the anticipated shooter from Senior Producer at DICE, Karl-Magnus Troedsson at GDC'09.
INTERVIEW: Ghostbusters Xbox360/PS3
26. März 2009
We talk to Executive Producer Brendan Goss on the multiplayer aspects of the Ghostbusters-game, and Brendan reveals behind-the-scene aspects of workin..
26. März 2009
We talk to Executive Producer Brendan Goss on the multiplayer aspects of the Ghostbusters-game, and Brendan reveals behind-the-scene aspects of workin..
INTERVIEW: Terminator Salvation
18. März 2009
Swedish developer GRIN are finishing up Terminator Salvation, the video game-prequel to Warner Bros' upcoming film. With the game due for release in M..
18. März 2009
Swedish developer GRIN are finishing up Terminator Salvation, the video game-prequel to Warner Bros' upcoming film. With the game due for release in M..
SPECIAL: Soviet Assault Studio Visit part 2/2
11. März 2009
Part 2 of our visit to Massive Entertainment to meet the people behind World in Conflict and the expansion Soviet Assault. The development has been a ..
11. März 2009
Part 2 of our visit to Massive Entertainment to meet the people behind World in Conflict and the expansion Soviet Assault. The development has been a ..
SPECIAL: Soviet Assault Studio Visit part 1/2
10. März 2009
We went to Massive Entertainment to meet the people behind World in Conflict and the exoansion Soviet Assault. The development has been a rough journy..
10. März 2009
We went to Massive Entertainment to meet the people behind World in Conflict and the exoansion Soviet Assault. The development has been a rough journy..
INTERVIEW: Ghostbusters Wii
9. März 2009
ATARI invited us to Stockholm for a chance to catch up on the video-game development of the popular franchise. We cornered the Creative Lead of the Wi..
9. März 2009
ATARI invited us to Stockholm for a chance to catch up on the video-game development of the popular franchise. We cornered the Creative Lead of the Wi..
INTERVIEW: Championship Manager '09
5. März 2009
Roy Meredith, General Manager behind the game, visited Copenhagen to present their new game with all the new features!
5. März 2009
Roy Meredith, General Manager behind the game, visited Copenhagen to present their new game with all the new features!
INTERVIEW: Lode Runner - Level Editor
2. März 2009
The original Lode Runner was one of the first games in the world to include a level editor for players to create their own levels. Southend's remake o..
2. März 2009
The original Lode Runner was one of the first games in the world to include a level editor for players to create their own levels. Southend's remake o..
INTERVIEW: Flipside of the Divine
26. Februar 2009
We ran into one of the makers of Flipside of the Divine, a small but clever title from the swedish independent gaming community..
26. Februar 2009
We ran into one of the makers of Flipside of the Divine, a small but clever title from the swedish independent gaming community..
INTERVIEW: Dante's Inferno
25. Februar 2009
We went to Florence, Italy to check out EA Redwood's first take on Dante's Inferno of the seven hundred year-old Divine Comedy written by Dante Alighi..
25. Februar 2009
We went to Florence, Italy to check out EA Redwood's first take on Dante's Inferno of the seven hundred year-old Divine Comedy written by Dante Alighi..
INTERVIEW: Boingo
23. Februar 2009
Swedish independent developer Black Drop Studios are currently working on Boingo, an interesting platform-racer developed for the PC. Find out what tr..
23. Februar 2009
Swedish independent developer Black Drop Studios are currently working on Boingo, an interesting platform-racer developed for the PC. Find out what tr..
Q&A: Guitar Hero: Metallica
19. Februar 2009
Vice President of Music Affairs at Activision, Tim Riley talks about the new importance of games as a platform for distribution, and the new position ..
19. Februar 2009
Vice President of Music Affairs at Activision, Tim Riley talks about the new importance of games as a platform for distribution, and the new position ..
INTERVIEW: Elven Legacy
18. Februar 2009
Elven Legacy is the sequel to Fantasy Wars, and we interviewed Lead Game Deisgner about the sequel and what we can expect from it.
18. Februar 2009
Elven Legacy is the sequel to Fantasy Wars, and we interviewed Lead Game Deisgner about the sequel and what we can expect from it.
INTERVIEW: Mount and Blade
16. Februar 2009
The independent strategy-RPG finally incorporates a multiplayer mode in its new expansion..
16. Februar 2009
The independent strategy-RPG finally incorporates a multiplayer mode in its new expansion..
INTERVIEW: Majesty 2
13. Februar 2009
Majesty 2 is a Real Time Strategy game with indirect controls. That means that instead of controlling your units directly like a general, you're funct..
13. Februar 2009
Majesty 2 is a Real Time Strategy game with indirect controls. That means that instead of controlling your units directly like a general, you're funct..
INTERVIEW: Penumbra Collection
11. Februar 2009
After the presentation, Benke got the oportunity to have a chat with Co-Founder of Frictional Games and Programmer of the Penumbra Games, Thomas Grip...
11. Februar 2009
After the presentation, Benke got the oportunity to have a chat with Co-Founder of Frictional Games and Programmer of the Penumbra Games, Thomas Grip...
PRESENTATION: Penumbra Collection Part II
10. Februar 2009
In this part of Frictional Games' presentation of the Penumbra Collection, the developers discuss the puzzle genre in generel, and introduce us to som..
10. Februar 2009
In this part of Frictional Games' presentation of the Penumbra Collection, the developers discuss the puzzle genre in generel, and introduce us to som..
PRESENTATION: Penumbra Collection Part I
9. Februar 2009
Penumbra is a first person survival horror adventure with physic based puzzles, developed by the small Swedish developer Frictional Games. The collect..
9. Februar 2009
Penumbra is a first person survival horror adventure with physic based puzzles, developed by the small Swedish developer Frictional Games. The collect..
INTERVIEW: Guitar Hero: Metallica
6. Februar 2009
We visited Neversoft Studio in their Motion Cap-studio in Los Angeles, as they invited the whole world press to see their newest Guitar Hero game in a..
6. Februar 2009
We visited Neversoft Studio in their Motion Cap-studio in Los Angeles, as they invited the whole world press to see their newest Guitar Hero game in a..
PRESENTATION: Majesty 2
2. Februar 2009
Majesty 2 is an upcoming RTS-game published by Paradox. The developer's goal has been to stay true to the first game, while continuing to develop, and..
2. Februar 2009
Majesty 2 is an upcoming RTS-game published by Paradox. The developer's goal has been to stay true to the first game, while continuing to develop, and..
INTERVIEW: Ghostbusters PS3 & Xbox 360
30. Januar 2009
We had a chat with Andrew Haworth, Creative Director of the Ghostbusters version for PS3 and Xbox 360, by Terminal Reality. This version is more matur..
30. Januar 2009
We had a chat with Andrew Haworth, Creative Director of the Ghostbusters version for PS3 and Xbox 360, by Terminal Reality. This version is more matur..
INTERVIEW: Ghostbusters Wii
29. Januar 2009
We met up with James Barker from Red Fly Studio, which is making the Wii version of Ghostbusters: The Game. Learn all he's got to say about the gamepl..
29. Januar 2009
We met up with James Barker from Red Fly Studio, which is making the Wii version of Ghostbusters: The Game. Learn all he's got to say about the gamepl..
INTERVIEW: Southend Interactive
28. Januar 2009
We had a talk with Co-Founder Anders Jeppsson from Malmø-based Southend, the developer of games like "XIII" and the upcoming "R-Type Dimensions" and "..
28. Januar 2009
We had a talk with Co-Founder Anders Jeppsson from Malmø-based Southend, the developer of games like "XIII" and the upcoming "R-Type Dimensions" and "..
INTERVIEW: Phil Harrison - CEO of ATARI
27. Januar 2009
We met up with Phil Harrison, former Sony Executive Vice President, now the CEO of ATARI. A lot of people were surprised when he took the position in ..
27. Januar 2009
We met up with Phil Harrison, former Sony Executive Vice President, now the CEO of ATARI. A lot of people were surprised when he took the position in ..
INTERVIEW: Just Cause 2
26. Januar 2009
Can't wait to get you hands on swedish Avalanche's Just Cause 2? Ease the waiting time with this interview about Just Cause 2's story. What's happenin..
26. Januar 2009
Can't wait to get you hands on swedish Avalanche's Just Cause 2? Ease the waiting time with this interview about Just Cause 2's story. What's happenin..
ATARI: Race Pro
23. Januar 2009
The ambitious racing simulator is nearing its release in mid-February, so we had a chat with co-founder of developer Simbin, Henrik Roos about the gam..
23. Januar 2009
The ambitious racing simulator is nearing its release in mid-February, so we had a chat with co-founder of developer Simbin, Henrik Roos about the gam..
SPECIAL: Ten Years of Pandemic - Part II
20. Januar 2009
The interview with Josh Resnick continues, as we learn more about more recent Pandemic releases, the joining up with BioWare and how it has been to be..
20. Januar 2009
The interview with Josh Resnick continues, as we learn more about more recent Pandemic releases, the joining up with BioWare and how it has been to be..
SPECIAL: Ten Years of Pandemic - Part I
19. Januar 2009
Here's a real treat for those of you who can't get enough background details and in-depth interviews from the industry. Back when Benke's hair was lon..
19. Januar 2009
Here's a real treat for those of you who can't get enough background details and in-depth interviews from the industry. Back when Benke's hair was lon..
SPECIAL: Riddick - Assault on Dark Athena Multiplayer Interview
15. Januar 2009
When we Starbreeze Studios to have a closer look at Assault on Dark Athena, we also got a chance to learn more about the game's multiplayer. Assault o..
15. Januar 2009
When we Starbreeze Studios to have a closer look at Assault on Dark Athena, we also got a chance to learn more about the game's multiplayer. Assault o..
SPECIAL: Riddick - Assault On Dark Athena Interview Part II
14. Januar 2009
Part II of our interview with the developers at Starbreeze Studios in Uppsala where we learn more about their upcoming addition to the Riddick Chronic..
14. Januar 2009
Part II of our interview with the developers at Starbreeze Studios in Uppsala where we learn more about their upcoming addition to the Riddick Chronic..
SPECIAL: Riddick - Assault On Dark Athena Interview Part I
13. Januar 2009
We went to Starbreeze Studios in Uppsala to learn more about their upcoming addition to the Riddick Chronicles: Assault on Dark Athena. In this in-dep..
13. Januar 2009
We went to Starbreeze Studios in Uppsala to learn more about their upcoming addition to the Riddick Chronicles: Assault on Dark Athena. In this in-dep..
INTERVIEW: Hearts of Iron 3 - Part 2
9. Januar 2009
We met with the producer behind the third installment in the Hearts of iron series to hear about the newest changes and additions. In Part 2, we even ..
9. Januar 2009
We met with the producer behind the third installment in the Hearts of iron series to hear about the newest changes and additions. In Part 2, we even ..
INTERVIEW: Hearts of Iron 3 - part 1
8. Januar 2009
We met with the producer behind the third installment in the Hearts of iron series to hear about the newest changes and additions.
8. Januar 2009
We met with the producer behind the third installment in the Hearts of iron series to hear about the newest changes and additions.
ATARI: EVE Online
6. Januar 2009
CEO of Developer CCP Hilmar Veigar Pétursson, answers general questions regarding the MMO-success EVE Online and the fact that it's finally hitting th..
6. Januar 2009
CEO of Developer CCP Hilmar Veigar Pétursson, answers general questions regarding the MMO-success EVE Online and the fact that it's finally hitting th..
ATARI: Chronicles of Riddick: Assault on Dark Athena
18. Dezember 2008
Next year the Chronicles of Riddick hit the next-gen consoles. We did an interview with the Head of Game Production at Tigon during ATARI Live earlier..
18. Dezember 2008
Next year the Chronicles of Riddick hit the next-gen consoles. We did an interview with the Head of Game Production at Tigon during ATARI Live earlier..
The Hunter Interview
12. Dezember 2008
We met with Avalanche Studios in Stockholm to learn more about their social hunting game, "The Hunter", a highly realistic hunting game with believabl..
12. Dezember 2008
We met with Avalanche Studios in Stockholm to learn more about their social hunting game, "The Hunter", a highly realistic hunting game with believabl..
Interview: WoW: Wrath of the Lich King
10. Dezember 2008
We met associate producer Rob Foote to talk about the release of Lich King and what new stuff they've added.
10. Dezember 2008
We met associate producer Rob Foote to talk about the release of Lich King and what new stuff they've added.
INTERVIEW: R-Type Dimensions
1. Dezember 2008
Malmö-based Southend took the old code from R-Type 1 and 2, and rebuilt it from scratch with new 3D graphics and effects. But fear not, you can still ..
1. Dezember 2008
Malmö-based Southend took the old code from R-Type 1 and 2, and rebuilt it from scratch with new 3D graphics and effects. But fear not, you can still ..
INT: Mirror's Edge post-release
27. November 2008
DICE and EA arranged a special launch event of Mirror’s Edge in central Stockholm, Sweden earlier this month. Benke was in place, and confronted produ..
27. November 2008
DICE and EA arranged a special launch event of Mirror’s Edge in central Stockholm, Sweden earlier this month. Benke was in place, and confronted produ..
INT: Lode Runner
26. November 2008
Swedish developer Southend Interactive was approached by original rights holder Tozai to make a next-gen arcade version of Lode Runner based on the or..
26. November 2008
Swedish developer Southend Interactive was approached by original rights holder Tozai to make a next-gen arcade version of Lode Runner based on the or..
SPECIAL: Lara Croft on Lara Croft
10. November 2008
We met with the new Lara Croft model, Alison Carroll, while she was in Stockholm. She's the first Lara Croft model with acrobatic abilities, and now s..
10. November 2008
We met with the new Lara Croft model, Alison Carroll, while she was in Stockholm. She's the first Lara Croft model with acrobatic abilities, and now s..
Jumpgate Evolution Interview
29. Oktober 2008
With Jumpgate Evolution, Codemasters Online want to bring the classic Space Fighter to the MMO-marked. We had a talk with Ed Relf to learn more about ..
29. Oktober 2008
With Jumpgate Evolution, Codemasters Online want to bring the classic Space Fighter to the MMO-marked. We had a talk with Ed Relf to learn more about ..
LOTRO: Mines of Moria Update
27. Oktober 2008
Lord of the Rings Online has been quite a success for Codemasters Online, and this November they're releasing Mines of Moria, the first pay-for-expans..
27. Oktober 2008
Lord of the Rings Online has been quite a success for Codemasters Online, and this November they're releasing Mines of Moria, the first pay-for-expans..
SPECIAL: A talk on the future of MMO's
16. Oktober 2008
Thomas Blichfeldt sat down with Petter Mårtensson to discuss the future of the MMO genre. Will there ever be a real contender to challenge World of Wa..
16. Oktober 2008
Thomas Blichfeldt sat down with Petter Mårtensson to discuss the future of the MMO genre. Will there ever be a real contender to challenge World of Wa..
GC08: Mad World interview (+18)
10. September 2008
We met the man behind the much-talked-about game Mad World, who also happens to be the man behind Okami and Viewtiful Joe.
10. September 2008
We met the man behind the much-talked-about game Mad World, who also happens to be the man behind Okami and Viewtiful Joe.
LOTR: Conquest Interview w/ Gameplay part two
18. August 2008
In part two of our exclusive LOTR: Conquest interview, Creative Director Eric Gewirtz touch on the multi-player and siege modes of the game! Straight ..
18. August 2008
In part two of our exclusive LOTR: Conquest interview, Creative Director Eric Gewirtz touch on the multi-player and siege modes of the game! Straight ..
LOTR: Conquest Interview w/ Gameplay part one
18. August 2008
We visited Pandemic Studio in Los Angeles, home of the Battlefront and Mercenaries series! Eric “Giz” Gewirtz, father of the Battlefront games, tells ..
18. August 2008
We visited Pandemic Studio in Los Angeles, home of the Battlefront and Mercenaries series! Eric “Giz” Gewirtz, father of the Battlefront games, tells ..
Skate 2 interview
5. August 2008
We met the developers for a chat about the new flick-it tricks, getting off your board and freeroaming the city of New San Vanelona!
5. August 2008
We met the developers for a chat about the new flick-it tricks, getting off your board and freeroaming the city of New San Vanelona!
Mirror's Edge - Interview Owen O'Brien
14. Juli 2008
Check out the latest interview on Digital Illusions exciting new game...
14. Juli 2008
Check out the latest interview on Digital Illusions exciting new game...
Dead Space interview
11. Juli 2008
We talked to global product manager Derek Chan about the upcoming horror game.
11. Juli 2008
We talked to global product manager Derek Chan about the upcoming horror game.
Prototype interview w/ Chris Ansell
9. Juli 2008
Jon Cato got a change to see some of the new forces or powers and enemy types in the upcoming shape shifter.
9. Juli 2008
Jon Cato got a change to see some of the new forces or powers and enemy types in the upcoming shape shifter.
Skate It interview
8. Juli 2008
Jon Cato, chiefeditor Norway, asked producer Mike McCartneyn a bunch of questions on the upcoming Skate It title for Nintendo Wii and DS
8. Juli 2008
Jon Cato, chiefeditor Norway, asked producer Mike McCartneyn a bunch of questions on the upcoming Skate It title for Nintendo Wii and DS
Shaun White Snowboarding - Interview
4. Juli 2008
UbiSoft is currently collaborating with Shaun White, winner of X Games competitions, to do the ultimate snowboarding game. We caught up with the team ..
4. Juli 2008
UbiSoft is currently collaborating with Shaun White, winner of X Games competitions, to do the ultimate snowboarding game. We caught up with the team ..
Story of Grin, part 2
3. Juli 2008
In the second part of our interview with Bo Andersson, co-founder and CEO of Grin, we continue our talk about how the developer went from developing t..
3. Juli 2008
In the second part of our interview with Bo Andersson, co-founder and CEO of Grin, we continue our talk about how the developer went from developing t..
TNA Impact Interview
2. Juli 2008
WWE Smackdown vs. Raw has thus far dominated the wrestling-games genre, but that is set to change soon with TNA Impact from Midway. Watch the intervie..
2. Juli 2008
WWE Smackdown vs. Raw has thus far dominated the wrestling-games genre, but that is set to change soon with TNA Impact from Midway. Watch the intervie..
The story of Grin
1. Juli 2008
We talk to Bo Andersson, co-founder and CEO of Grin, about how the developer went from developing technology-demos to massive projects like the upcomi..
1. Juli 2008
We talk to Bo Andersson, co-founder and CEO of Grin, about how the developer went from developing technology-demos to massive projects like the upcomi..
Ghostbuster interview
26. Juni 2008
We check up on the latest news from the upcoming Ghostbusters game.
26. Juni 2008
We check up on the latest news from the upcoming Ghostbusters game.
Big Beach Sports interview
24. Juni 2008
Cricket, Volleyball and tons of other beach games. Wii style.
24. Juni 2008
Cricket, Volleyball and tons of other beach games. Wii style.
Tom Clancy's H.A.W.X. interview Ubidays
23. Juni 2008
Lead Designer Louis Simon tells us all about the new Tom Clancy jetfighter action game!
23. Juni 2008
Lead Designer Louis Simon tells us all about the new Tom Clancy jetfighter action game!
WWE SmackDown! VS. RAW 2009 interview
13. Juni 2008
We talk to Creative Manager Brian Williams about the next wrestling game in the series!
13. Juni 2008
We talk to Creative Manager Brian Williams about the next wrestling game in the series!
EndWar interview
11. Juni 2008
We once again met with Creative Director Michael de Plater to hear the latest news on their console-RTS
11. Juni 2008
We once again met with Creative Director Michael de Plater to hear the latest news on their console-RTS
Louis Castle interview
29. Mai 2008
We met Louis Castle, one of the guys behind the RTS genre, in Moscow and asked him some questions about the past and the future of Real-Time Strategy.
29. Mai 2008
We met Louis Castle, one of the guys behind the RTS genre, in Moscow and asked him some questions about the past and the future of Real-Time Strategy.
This is Vegas interview
23. Mai 2008
Party, gambling and open world! What kinda game is this - Vegas?
23. Mai 2008
Party, gambling and open world! What kinda game is this - Vegas?
Viva Piñata: Trouble in Paradise interview with Assistant Producer Adam Park
22. Mai 2008
We went to the extremely secretive studio Rare, to hear about the new features in their newest addition to the Viva Piñata franchise.
22. Mai 2008
We went to the extremely secretive studio Rare, to hear about the new features in their newest addition to the Viva Piñata franchise.
Red Alert 3 interview
19. Mai 2008
Gamereactor went to Russia to get a closer look at Red Alert 3. Check out our interview with producer Amer Ajami and General Manager over at EALA, Mik..
19. Mai 2008
Gamereactor went to Russia to get a closer look at Red Alert 3. Check out our interview with producer Amer Ajami and General Manager over at EALA, Mik..
Wheelman interview
16. Mai 2008
Creative Director Simon Woodroffe gives us the layout of this new action title starring Vin Diesel as an undercover agent in Barcelona
16. Mai 2008
Creative Director Simon Woodroffe gives us the layout of this new action title starring Vin Diesel as an undercover agent in Barcelona
Banjo-Kazooie: Nuts & Bolts interview
15. Mai 2008
Lead Programmer at Rare, Salvatore Fileccia, talks about the new Banjo-Kazooie game. Crazy contraptions, Blocky design and Grunthilda. It's all in the..
15. Mai 2008
Lead Programmer at Rare, Salvatore Fileccia, talks about the new Banjo-Kazooie game. Crazy contraptions, Blocky design and Grunthilda. It's all in the..
The Bourne Conspiracy interview
14. Mai 2008
We talk to Emmanuel Valdez, Chief Creative Officer, about the soon to be released The Bourne Conspiracy.
14. Mai 2008
We talk to Emmanuel Valdez, Chief Creative Officer, about the soon to be released The Bourne Conspiracy.
Deadly Creatures interview
9. Mai 2008
Fight as a spider or scorpion against numerous insects in this exclusive Wii title!
9. Mai 2008
Fight as a spider or scorpion against numerous insects in this exclusive Wii title!
Mortal Kombat interview
8. Mai 2008
Mortal Kombat is back - this time to battle the DC characters.. Creative Director Ed Boon talks about how Batman will battle Scorpion
8. Mai 2008
Mortal Kombat is back - this time to battle the DC characters.. Creative Director Ed Boon talks about how Batman will battle Scorpion
Prototype interview w/ Maurice Kimball
3. April 2008
We hooked up Maurice Kimball to learn more about Prototype.
3. April 2008
We hooked up Maurice Kimball to learn more about Prototype.

































































































































































































































